Posts Tagged ‘map’

Working on a Compound map for L4D

Sunday, April 19th, 2009

With the April 21st release of the new download pack available for L4D, they are going to be releasing the official SDK so that people can make their own maps for the game. I am going to take a shot at designing a map so that the Necros here on the Compound will know what to do in case of an attack on home grounds.

I’m going to make it as true to life as possible while sticking with the surprising feel that Left 4 Dead gives each time it’s played. I feel that this would keep everyone on their toes here on the Compound, while giving those on the outside a Virtual Tour of the campus while getting to kill zombies.

So be on the lookout for it. The release of the SDK will be on Tuesday, April 21st, and I will begin experimenting with it that very night. Alright, I have some work to do with a green recruit, so keep your eyes wide and your minds open. I’ll be back on here soon for some more updates.

Tom B.