Archive for the ‘Compound news’ Category

Tis the month of April…

Sunday, April 18th, 2010

There isn’t much to say about my recent hiatus. I took a few months off to get my life straightened out after the events in Africa. I’m not worried of a repeat performance by any means. I do worry that those out there who are looking to us for the latest news on zombies and viral infections might take this a little too seriously.

It’s with this in mind that I’m going to be separating the business of the Compound and the NR website altogether. I’ll be on here more than usual, but I want to move this whole thing more toward a fictional zombie site. I’ve been playing Left 4 Dead 2 nonstop since it came out and am looking forward to turning the NecroResistance website into a fan site. A guild, if you will.

I would also like to see fan fiction, zombie art, and written fiction on zombies in particular.

I’m not bowing to “the man” if that’s what you’re all thinking. I just think that business and pleasure shouldn’t mix unless you are a prostitute. My business is the Compound. My pleasure is zombies altogether. So with your help, all of you, I would like to move this thing along and become the biggest and best L4D/Zombie site online. Let me know what you think and submit what you have.

I’ll be waiting!

Tom

Training Lab built!

Monday, December 15th, 2008

Thanks to several hefty donations, we have now completed the new Computer Training Lab.  We now have 75 gaming-level computers in the room, all connected with 3 Gigabit switches, and a dedicated simulation server.

The simulation we are talking about, of course, is Left 4 Dead by Valve software.  This “game” pits four survivors in the middle of a zombie apocalypse, and is a good sandbox to put my methods of survival to good use.  What I’ve been telling recruits all along is that you have to work together and support each other.

The simulator’s programmers have obviously read some of my work, because they mirror what to do and what not to do in an emergency situation.  Some things are a bit innacurate though:  in the first level you have to go to a hospital for safety.  Every zombie survivalist knows that most hospitals are going to be Ground Zero in a zombie outbreak.  Also, with no humans to run things, many subway tunnels will be filled with groundwater within a matter of days.

But I digress.  We are working with others in the community to create customized maps to demonstrate how shopping malls and other “movie” locales are literal deathtraps, and should be avoided at all survival costs.

This new zombie training simulator lab is one of my proudest achievements for The Necrosistance.

Discovered new zombie training simulator

Friday, September 5th, 2008

I have heard rumors about a zombie PC game that would be very realistic.  Of course I was intrigued, so I headed off to the Penny Arcade Expo in Seattle.  It took a few hours to get there, but boy was it worth it.

Valve Software had a booth set up for their upcoming video game/training simulator called Left 4 Dead. They have four comptuters set up, where people could go through an entire level as a party.

As I’ve always said, you need to work as a team in order to survive.  Since many of these people playing this demo had little military experience, they were quickly devoured by the undead.

There were a few innacuracies, for my taste, but overall this is a viable training system for the Necrosistance.  I am going to start setting up a computer training room on the compound, and will talk to Valve about providing copies of their new simulator for us.

We have been sinking a lot of money into building physical training grounds, but this new simulator may revolutionize how we prepare for the inevitable.